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A VNyan animated prop where a boxing glove punches your avatar, knocking it to the ground.

Installation

Load the prop_Boxing Glove.vnprop in the Props menu. Give it a name, and then choose a linked bone. You can select Hips, or another option is Avatar GameObject -> root/VRM.

Create a new node graph, select Load, and then load the graph_boxing glove.json file.

In the node graph, make sure the Toggle Prop nodes are set to the boxing glove prop (look for the name you gave it).

There is a node to add a sound effect for the punch. Choose whichever you like. The Sound Effect node is attached to a Wait node to give better control over when the sound effect plays. Tweak the number of milliseconds to get the sound effect to line up with the punch.

Test the node graph by right clicking the Command node and select Send Signal. Adjust the position, rotation, and scale of the boxing glove prop so it winds up where you like. You may want to zoom out considerably to easily see where the glove is when it appears and animates.

You can now edit the graph however you like, including swapping out the Commands node with a Channel Points node, for example.

Also includes:

The gloves as standalone props that you can attach to your avatar's hands.

Published 20 days ago
StatusReleased
CategoryOther
AuthorJuggernut
Tagsprop, vnyan

Download

Download NowName your own price

Click download now to get access to the following files:

graph_boxing glove.json 14 kB
prop_Boxing Glove.vnprop 79 kB
prop_Boxing Glove (standalone-left).vnprop 53 kB
prop_Boxing Glove (standalone-right).vnprop 52 kB

Development log

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