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A VNyan animated prop where a crane game claw slides on screen, picks up your avatar, and carries it away.

Installation

Load the prop_Claw.vnprop file in the Props menu and give it a name. For Linked Bone, select Avatar GameObject and then your avatar filetype as the Linked GameObject. Selecting the root bone will also work.

Create a new node graph and load graph_claw.json. Under the Toggle Prop nodes, select the Claw prop that you added (look for the name you gave it).

Test the prop by right clicking the Command node and selecting Send Signal. Adjust the prop's position, rotation, and scale settings in the Props menu to your liking. You will need to move the prop up (Y position), and I suggest moving the prop backward (lowering the Z value into the negative) so the claw doesn't clip into your model.

You can now edit the prop to your liking: add sound effects, change the direction/amount that the crane moves, etc.

More directions are included in the node graph itself; look for the message nodes that explain what each node does and what can happen if you change any values.

Published 11 days ago
StatusReleased
CategoryOther
AuthorJuggernut
Tagsprop, vnyan

Download

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Click download now to get access to the following files:

prop_Claw.vnprop 54 kB
graph_claw.json 28 kB

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