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A VNyan animated prop where a cane slowly reaches out and yoinks your avatar off screen. Package includes the prop and node graph.

Cane reaching out is pre-animated, and what happens afterwards can be tweaked to your liking: speed and timing of the yoink, sound effects, and so on.

Installation

Load the .json file into a new node graph.

In the Props menu, load the prop_Vaudeville Cane.vnprop file, give it a name, and set Hips as the linked bone. Other objects could also be used as the linked bone; choose to your liking (another example is Avatar GameObject and then the root bone).

Go to the Toggle Prop nodes in the graph and set the name to however you named the cane prop. Note: there are two Toggle Prop nodes that must be set.

Test the prop in the node graph and then adjust the scale, rotation, and position of the cane as needed. The cane yeet Start Timer node can be temporarily disconnected to leave the cane stationary and visible during testing to easily adjust its transforms to your liking. Reconnect and send a signal again to reset the prop.

Depending on what kind of model you're using, the GameObject parameter under the Object Position nodes may need to be updated.

The node graph can then be updated however you want: swap the command node with a points redeem node, change the speed and timing of the yoink, add a sound effect, etc.

Updated 3 days ago
Published 6 days ago
StatusReleased
CategoryOther
AuthorJuggernut
Tagsprop, vnyan

Download

Download NowName your own price

Click download now to get access to the following files:

prop_Vaudeville Cane.vnprop 27 kB
graph_vaudeville cane.json 18 kB

Development log

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